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BRANDON HILLIG
Gameplay programmer

Games I've shipped,  see the code, play the demo

Below are the projects where I owned the systems end to end — from the first tick to the final frame.

Portfolio
Code Black screenshot
SOLO GAMEPLAY PROGRAMMER · UNREAL ENGINE 5

Code Black

Co-op round based zombie third person shooter.

C++UE5Co-opComing Soon
Neon Blade Impetus screenshot
LEAD GAMEPLAY PROGRAMMER · UNITY

Neon Blade Impetus

Led gameplay and systems programming on a movement-based game which has been played by over 1000 users. Developed and refined wall-running and rolling mechanics using linear algebra and state machines

Won 1st place in UC Davis’ ECS 189L gameplay programming competition
C#UnityPlay Now
Professional experience
Applied Research Associates logo
JUNIOR SOFTWARE ENGINEER

Applied Research Associates

Raleigh, NC · (July 2024-Current)

Delivered 15+ new features for kinetic effects simulation desktop applications, developing 3D editor tools, cross-app libraries, and enhancing model visualization

SING Lab image
SOFTWARE ENGINEER INTERN

SING Lab

Davis, CA · (Sept 2022 - Apr 2023)

Added gameplay mechanics such as dodging and buffs to an in-development turn-based title for AI research. Revamped combat encounter creation/loading to allow for designers to easily develop and iterate content. Overhauled tightly coupled classes to allow for easier contributions from the team